Capstone Games Wandering Towers (2022) Bundle With Base Game + Playmats + Mini Spell 1 Expansion +The Magic Tower (NIS) Fully Sleeved
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| Availability: | In stock |
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Includes 90 MDG-7080 Premium Mini Euro Card Sleeves with 4 spares (94 total sleeves)
Base Game
Playmats
Mini Spell 1 Expansion
The Magic Tower
The shrink wrap has been opened to allow for the sleeving.
Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles!
Help your wizards get to Ravenskeep as quickly as possible. Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well, here’s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle…
Magic Tower: Lucky wizards may find an elixir fountain to fill a potion bottle along the path to Ravenskeep… but if it’s covered by a bouncy spiderweb, it will catapult them along the path (for better or worse). Rumor has it that there’s a witch roaming the path. Trapping her will fill a potion bottle, but you don’t want to meet her! Folks have also seen a raven whose feathers bestow special magic upon those it meets. You can use new spells, as well as a special tower so enchanted that a wizard atop it could cast a spell using purely the tower’s magic.
Discover new spells, encounter enchanted locations, and cross paths with strange characters as you make your way to Ravenskeep!
The Magic Tower Expansion consists of 5 expansion modules, which can be combined arbitrarily.
The 5 modules are:
- Elixir Fountain - Lets you fill one of your empty magic flasks, if landed on
- Spiderweb - Move the same amount of steps that took you on the spiderweb again
- Hag - When the hag lands on a space occupied by a wizard, the wizard has to empty one of his filled magic flasks
- The Raven - If the raven moves to a space with wizards, each player that has a wizard on the space gets a raven feather (max. 3) which let you execute one of three actions (Play your third movement card, use 1 magic spell without using a magic flask, advance any 1 wizard 1-6 spaces)
- Magic Tower - If a wizard moves to the magic tower, it may use 1 magic spell without using a magic flask
The Mini Spells Expansion 1 contains 2 spells: Retrieve A Card and Movement Swap.
Retrieve A Card Effect: Take the top card from the discard pile, even if it is the card you just played. Note: you will not draw to fill your had to 3 cards at the end of your turn until you have less than 3 cards. This is the same spell as the previously released "Re-Use A Card".
Movement Swap Effect: Swap the movement values on the movement card you play. this has the following effect: For a card that can move either a tower or a wizard, their movement values are swapped. For a card that can only move a tower, it moves a wizard instead. For a card that can only move a wizard, it moves a tower instead.
The official playmat for Wandering Towers!
The playmat features locations for all 8 spells, draw card and discard stacks, and locations around the game map in a charming fantasy landscape.
Constructed of thick 2mm neoprene with stitched edges, this playmat will stand the test of time.
Sized at 19.7x19.7-inches, the playmat comes in a cardboard display box.
Number of Players: 1-6
Playing Time: 30 Minutes
Recommended Ages: 10+
| Year: | 2022 |
| Designer: | Michael Kiesling, Wolfgang Kramer |
| Ages: | 10+ |
| Play Time: | 30 mins |
| Type: | Family Fantasy Memory |
| Publisher: | Capstone Games |
| Mechanics: | Hand Management Memory Race Rondel Solo / Solitaire Game |