Board&Dice Tianxia (2025) NIS Bundle (Base game, Silk Roads and Sleeves)
| Article number: | https://www.usedgames.ca/tianxia-2025-nis-bundle-base-game-silk-roads-and-s.html |
| Availability: | In stock |
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Includes:
247 MDG-7077 Premium Card Standard Sleeves with 5 spares (253 total sleeves)
18 MDG-7075 Premium USA Mini Card Sleeves with 1 spares (19 total sleeves)
5 MDG-7146 Premium Card Magnum Sleeves with 0 spares (5 total sleeves)
Tianxia Base game
Tianxia Silk Road Expansion
The Warring States period was a pivotal era in Chinese history, marked by constant warfare, significant bureaucratic and military reforms, and the consolidation of power among rival states. The game is set around 260 BCE, a time when the seven warring kingdoms were locked in fierce conflict, both against each other as well as against nomadic groups like the Xiongnu, who posed a threat from the north. Although sections of the Great Wall of China had been constructed as early as the 8th century BCE, the later years of the Warring States period saw a surge in defensive building projects. Before Qin ultimately unified the kingdoms, extensive fortifications, watchtowers, and new sections of the wall were erected to bolster defenses.
In Tianxia, players take the role of leaders of noble families who want to earn prestige, as well as favors from the powerful rulers that govern the seven Warring Kingdoms.
The game lasts four rounds in which you install Governors in the regions and bolster the power of rival ruling houses, thus gaining their favor. You also sell goods to merchant ships that sail the Chinese shores to gain wealth and other benefits. Nevertheless, you must not forget about the nomadic warriors who pose a constant threat on the northern borders of the seven kingdoms. Thus, you must train soldiers and build walls and towers to weaken the invaders and protect your interests, earning prestige in the process.
Each round, the nomads advance toward the borders of the seven kingdoms and gather even larger numbers. When they reach the border, a battle takes place that affects all players.
At the end of the game, the player who was the best governor, politician, merchant, and protector wins.
Silk Road
As the rival kingdoms of the Warring States vied for dominance on the battlefield, a different struggle unfolded across the vast trade routes linking East and West. The Silk Road carried caravans laden with silk, jade, and grain through deserts and mountains, creating new opportunities for wealth and influence. Yet these routes were perilous: nomadic raiders threatened the land convoys, while pirates struck at ports along the eastern coast, demanding tribute or blood. To prosper in this age, rulers had to balance war and commerce, building prestige not only with armies and walls, but through mastery of exchange, trade, and the control of caravans.
The Silk Road offered fortune to those daring enough to command it - though few could escape its dangers.
Tianxia: Silk Road expansion introduces a new scoring opportunity at the end of each round. This scoring depends on the number of exchange actions they do, the scoring condition shown on the Caravan tiles, and the outcome of the Battles. There is also another threat the players must consider - the Pirates attacking the east coast.
| Year: | 2025 |
| Designer: | Antonio Petrelli, Daniele Tascini |
| Ages: | 14+ |
| Play Time: | 60+120 mins |
| Type: | Economic |
| Publisher: | Board&Dice |
| Mechanics: | Contracts End Game Bonuses Income Multi-Use Cards Set Collection |