MILTON BRADLEY The Game of Life (1960)
Designer: ReubenKlamer, Bill Markam
This game attempts to mirror life events many people go through from going to college, raising a family, buying a home, working and retiring.
The intent of the game is to have the most assets at the end of the game, assets are earned primarily by working and earning tokens with dollars amount on them. Additionally the first person to complete the course gets additional money tokens.
There is a very linear board that you move along by spinning a wheel or landing on spaces that tell you to move to a specific space or forward or back. There are a handful of intersections where you can choose to go one direction or another but they ultimately have similar spaces and meet back up quickly. There are a handful of choices regarding insurance and investments but for the most part it is a game of luck.
Note -- this entry covers many versions of the game with different rule sets. In general, the newer the printing the gentler the rules. The 1960s original can be quite brutal if the players choose to act on all the options made available to them. The most recent versions are suitable for young children without parental supervision.
- Box lid has tape holding the corners together, scuffing, creasing, deformation, fraying, and corner and edge wear.
- Box bottom has tape holding the corners together, scuffing, water marks, corner and edge wear, and deformation.
- As for the Game contents, the insurance slips are bent, and the bank note and insurance card holders have deformation.
- Game cards have some usage with general wear.
- Game board has some warping, and creasing at the folds.
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