Games Workshop Superpower (1986)

C$34.95
Availability: In stock

This used game has not yet been checked to verify the contents are all there and what condition the box and contents are in.  Our focus is to get the bulk of our approximately 4000 used games up first and then evaluate the overall condition of each used/opened game.  When this is done you will see the specifications tab enabled just under the price and a little to the right for each item listing.

If you would like to purchase this game and would like to verify the game is complete, the condition of the box and contents please do email us at usedgames.ca and we will get that done for you.  If you require more information or photos please let us know. 

 

The object of Superpower is to control as much of the Third World as possible by the end of the game. The game uses several decks of cards, a roll and move game track, and voting rights based on the number of third world countries 'owned'. A player chooses between one of four actions on his turn: Moving his pawn on the board via die roll; military fortification of a previously influenced country; military response to another player's prior coup d'etat against a non-fortified country; or attempt an invasion of a non-fortified country. The game centres around keeping other players' military influence markers out of strategically valued countries, and installing your own influence and subsequent fortifications in same. Once a country has military fortifications installed, it is immune from all further actions. Unfortunately for the warmongers, world opinion is constantly being lowered by hostile actions, and propaganda efforts must be maintained to keep world opinion high enough for successful actions. Of course, before you can militarily influence anybody, you have to get economic influence going, and the various spaces on the board track take care of giving everybody opportunity for same.

0 stars based on 0 reviews